Wonder League Robotics Competition – Wonder Workshop https://www.makewonder.com/en Empowering educators. Inspiring Kids. Thu, 15 May 2025 22:12:44 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://www.makewonder.com/wp-content/uploads/2023/08/ww-favicon_64x64.png Wonder League Robotics Competition – Wonder Workshop https://www.makewonder.com/en 32 32 Year 10 Wonder League Winners Announced https://www.makewonder.com/en/blog/year-10-wonder-league-winners-announced/ Thu, 08 May 2025 18:15:38 +0000 https://www.makewonder.com/?p=12818

Here at Wonder Workshop, we’re dedicated to the mission to inspire every home and classroom to be a place of innovation–where children, parents, and teachers solve problems of the future.

Today, we are thrilled to announce the winners of the 10th Annual Wonder League Robotics Competition.

The 2024-25 Wonder League Robotics Competition brought coding to life with a series of story-based missions In this year’s WLRC, teams were challenged to solve four time-traveling missions and design coding solutions. 

The competition received entries from around the world in two categories: The Innovator Cup (six- to eight-year-old) and The Pioneer Cup (nine- to twelve-year-old). 

All the Missions encouraged collaboration, sparked creativity, and engaged teams of one-to-five members in real-world problem solving. Teams completing five missions from September 2024 – March 2025 were invited to join up to 1,000 teams globally to compete in the final Invitational Round for $5,000 in Wonder Workshop products for their school and other prizes.

The winning teams across the two categories of the 2024-25 Wonder League Robotics Competition include:

 

Innovator Cup Grand Prize

Team Name: Sharingan

Team member: Vivaan A.

Coach: Shiv Agarwal

Washington

Innovator Cup Runner-Up

Team Name: Rainbow Unicorns

Team Members: Ingrid L. T., Eloise L. T., Nea S. L., Mari S. L.

Coach: Brandon Lai

California

Innovator Cup Runner-Up

Team Name: Fancy Innovators

Team Members: Mila V., Taylor G., Bailey B.

Coach: Ulrich Viereck

Massachusettes

Innovator Cup Runner-Up

Team Name: Page Robots

Team Members: Katherine K., Zoe K., Lia A.

Coach: Hilary Seager

Massachusettes

Pioneer Cup Grand Prize

Team Name: Bulldog Bots

Team Members: Aisha A., Nakin D.,
Hugo L. Dev G., Dev N.

Coach: Hayley Jean

Bangkok Prep Intl. School

Thailand

Pioneer Cup Runner-Up

Team Name: NSU Coding Pandas

Team Members: Xinian X., Nikolai M., Grace S.

Coach: Michele Garren

Florida

Pioneer Cup Runner-Up

Team Name: Four Cyborgs

Team Members: Sylpa J. K., Izabella A., Malcolm J. Daniel S.

Coach: Jaime Harrington

New York

Pioneer Cup Runner-Up

Team Name: RISE 2.0

Team Members: Austin B., Delilah T.,
Marisa Y.

Coach: Jennifer Coady

New York

People’s Choice Award Winner – Innovator Cup

Team Name: Rainbow Unicorn

Team Members: Ingrid L. T., Eloise L. L., Nea S. L., Mari S. L.

Coach: Brandon Lai

California

People’s Choice Award Winner – Pioneer Cup

Team Name: Bulldog Bots

Team Members: Aisha A., Nakin D., Hugo L., Dev G. Dev N.

,Coach: Hayley Jean

Bangkok Prep Intl. School

Thailand

Imagination Award 

Team Name: Bot to the Future

Team Members: Ryder R., Denver H-L., Korina W., Miles A. 

Coach: Lana Shea

Illinois

Super Coach Award (celebrates our dedicated Coaches who are leading the most teams)

Coaches: Allison Carey and Caitlin Fuentes King

Number of Teams Coached: 8

View Video Submissions for the People's Choice Awards

Launched in 2015, the Wonder League Robotics Competition has now reached more than 90,000 kids globally. This growing network of coding and robotics teams uses our all-inclusive program to inspire an early love of coding, computer science, tangible learning, and STEAM education. Through a series of story-based missions, the teams develop problem-solving, growth mindset, and creativity skills while learning to code. The competition introduced a “People’s Choice Awards” element in 2023 as an option for teams to proudly share their mission solutions for support from their communities.

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Hands-on Lessons and Skills for WLRC Mission Readiness https://www.makewonder.com/en/blog/hands-on-lessons-and-skills-for-wlrc-mission-readiness/ https://www.makewonder.com/en/blog/hands-on-lessons-and-skills-for-wlrc-mission-readiness/#respond Fri, 24 Jan 2025 17:35:35 +0000 https://www.makewonder.com/?p=12576

Whether or not your team submits mission evidence, the Wonder League Robotics Competition (WLRC) is a rich source of curriculum that combines coding, creativity, and critical thinking. By using WLRC missions in the classroom, students can gain hands-on learning experience that builds essential STEAM skills.

There are two foundational skills emphasized in WLRC that transfer well to the classroom: coding on a grid and building attachments for Dash. These skills aren’t just competition-ready, they’re classroom-ready, too! We’ll explore each in more detail and discover how you can easily integrate them into your classroom, prepping students for the WLRC and getting in hands-on coding experiences along the way. 

Skill: Coding Dash to Move on a Mat

One of the core skills that students need for the WLRC is the ability to think spatially and plan Dash’s movements on a grid. If students have never coded Dash to move on a mat or a grid before, it’s a great idea to practice that skill before diving into the missions. 

Using a grid helps provide structure to their coding process. By visually seeing the pathway, kids can stay focused and grounded in the present activity. There is still plenty of room for creativity and story-based problems within this structure.  

By visually seeing the code, students can even write out their program on paper (unplugged coding) before creating it in the Blockly app. If they know the measurements of each grid box, then they can think through the program ahead of time. This is a skill that computer programmers will often do in their careers! 

Inspiration for Coding on a Grid

Place Value Lesson in the Make Wonder Cross-Curricular Lesson Library

The Cross-Curricular library in Make Wonder has countless classroom-ready lessons that can help build skills leading up to the WLRC missions. The Place Value Game is a a great example of a lesson that provides students with the opportunity to code on a grid with the added bonus of practicing fundamental math skills.

In this lesson, students set up a simple tape grid and use Blockly to code Dash to move the number card of their choosing in order to build the highest number they can using place values. 

Much like the WLRC missions, this game encourages collaboration between team members and involves students in the process of creating and coding on a measured grid. Depending on the age of your students, you may want to add simpler or more complex rules.

While you’re in the Cross-Curricular Lesson Library, take a peek around! You can search by grade level and subject for engaging lessons to use with Dash. 

More Ideas From Our Teacher Community:

Dash in Candyland

Elementary students from @rockingedutech turned math and block coding into a game of Candyland. Students answered math questions on color-coded cards, and used Blockly to code Dash to go to a space on the game board with that color. 

Card Collection and Addition Game

Playing a similar game as in our Place Value Lesson, students in @classroomact‘s class used the Blockly app to code Dash robots to collect playing cards. They took turns coding and testing, and set rules for the game, including: Dash must stay within the grid, robots cannot hit each other, and a student may only collect a card only when Dash stops in the square with the card. 

Neighborhood Planning

Second graders in @designthinkingteacher‘s class coded Dash to move around their tape grid on the floor, making sure to help Dash move around their constructed buildings. 

Dash Does the Bee Waggle Dance

The @kgakindercats were buzzing with excitement coding bee waggle dances for their dressed-up Dashes. Students’ code helped the bees communicate with each other where to find food — cross-curricular learning at its finest!

Dash Bowling

@Siriannilibrary designed a grid-based lesson for students to go bowling with Dash. Students were engaged in all parts of the process — planning, bowling, and debugging!

Mat Design Guidance​ Blog Post

It’s no surprise to us that teachers are fundamentally creative and full of good ideas — you’ve given us a lot of DIY tips and tricks to mission success over the years.  If you need more inspiration for creating a grid for your students’ coding missions, check out some tried and true methods featured in our blog post: Ideas for Creating a Wonder League Robotics Competition Mat

Skill: Building Attachments for Dash

While we produce amazing attachments to extend Dash’s capabilities, giving students the opportunity to design their own attachments adds a new creative opportunity (and is one we highly encourage!)

Each year, our missions include creative building opportunities to solve a problem by combining the power of a built attachment with a team’s programming skills in Blockly. 

Collaboration is a powerful way to foster critical thinking skills, especially when students work together to brainstorm, build, and test their ideas. By engaging in the engineering design process alongside Dash, students deepen their problem-solving abilities and bring their creativity to life.

Ideas from Our Teacher Community for Building Attachments for Dash

DIY Snowplow

Students in @stemtasticteacher‘s class used the building brick connectors that come with Dash and additional Lego bricks to make and attach the snow plow. Just add cotton balls for snow, and voila, Dash is ready to clear the path!

City Water Delivery

Check out this great example from  @keeping_up_with_mrscasillas of how to develop a coding challenge that is both story-based and involves real world problem solving. Students created attachment arms for Dash to help deliver water to people in the town after a big storm. 

Dash in the Roman Empire

Middle schoolers studying Ancient Rome with @mrprichardteach held chariot with Dash as the star. They designed and constructed chariots to attach to Dash using a variety of materials for this Maker Space challenge. No two were alike!

Share Your Mission-Ready Moments

By practicing these two skills — coding on a mat or grid and building attachments for Dash — students will be better equipped to tackle the WLRC missions with creativity and confidence. If you’re looking for more details and tips for getting started, check out this blog post.

We’d love to see how you incorporate these skills into your classrooms and WLRC missions! Tag us @wonderworkshop to show off your student work. 

Register for the 2024-2025 Competition

Learn more about this year’s competition and register today at makewonder.com/robotics-competition.

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Wonder League Robotics Competition: Myths, Facts, and Tips for Success https://www.makewonder.com/en/blog/wonder-league-robotics-competition-myths-facts-and-tips-for-success/ https://www.makewonder.com/en/blog/wonder-league-robotics-competition-myths-facts-and-tips-for-success/#respond Fri, 10 Jan 2025 17:48:07 +0000 https://www.makewonder.com/?p=12514

The new year provides an ideal opportunity to shake up routines with fresh new ideas and exciting challenges! Enter: the Wonder League Robotics Competition (WLRC), which offers a creative way to bring coding and collaboration into your classroom, home, or after-school club.

As long as you register by February 14, 2025, you’ll be able to download all of the missions to use as curriculum for the rest of the year.

In this post, we’ll tackle common myths about the WLRC, share real-world insights from a teacher integrating missions into her STEM classrooms, and provide actionable strategies to help you make it your own.

Spoiler alert: WLRC is more flexible and accessible than you might think!

Myth 1: It Takes a Lot of Materials

Fact: All you need is a Dash robot and a Make Wonder subscription to access the missions!

Each mission presents a new story, inviting students to help Dash solve a problem. Many teachers use materials they already have on hand, and we’ve streamlined this year’s content to maximize coding over building, which makes it easy to dive in with little prep. However, for those who want more, the missions offer plenty of ways to extend learning with DIY projects, maker space activities, and cross-curricular connections.

Teacher Tip

The teacher behind the tips: Naomi Meredith is a K-5 STEM teacher who is teaching and adapting the WLRC missions in her classrooms this year.  

Create within constraints. When students are building their inventions that align with the mission, you don’t have to have open ended materials. In fact, having a small selection of materials will help students focus on what they DO have and be creative with that limited selection. It also speeds up the building time and helps students get to the programming of Dash for the mission. 

The Building Brick Connectors that come with each new Dash are extremely helpful when building the inventions for each mission. If you’re limited on robots for students to share, add in the element that student designs need to be taken off Dash at the end of class. This will ensure that you have enough robots for students to code with and also ensure designs are even sturdier.  

Myth 2: You Need to Finish Every Mission

Fact: While completing missions is fun, it’s not the only way to be a part of the Wonder League. WLRC is more than a competition—it’s a treasure trove of hands-on STEM curriculum you can use at your own pace throughout the winter and spring. Completing missions and submitting evidence qualify you for the Invitational Round, but it’s up to you whether that is a priority for your team.

Once you register, you can download all of the missions to use for the rest of the school year. WLRC is all about the process of problem-solving and teamwork, not the final product. Think journey, not destination. 

Myth 3: Students Need to be Expert Coders

Fact: WLRC missions are designed for beginners AND experienced coders. Younger students can explore foundational coding concepts, while older ones can tackle more advanced challenges.

You and your students set the pace. If you get started and realize a stronger foundation in coding would be helpful for your team, there are many resources in the Make Wonder portal to help. For example, you can assign a Coding Pathway to students that covers the very concepts they need to learn. You may also want to jump in and use these missions as a way to introduce your team to coding so they learn by doing. 

Teacher Tip

The missions in the WLRC lend themselves to the Design Thinking Process. 

  • Ask: What problem is the mission try to solve? 
  • Imagine: Students can discuss and share their ideas on how they would build and code to solve the problem
  • Plan: Students work together in teams to draw their prototype they will build to help them complete the missions
  • Create: Students will build to create a design that will help Dash solve the problem when coding in the mission
  • Experiment & Improve: Students adjust their designs and fix bugs in code when solving the mission
  • Share: Students will take video evidence of their completed work

Myth 4: It’s Best for After School Clubs

Fact: While some coaches run WLRC as after-school programs, it’s also a fantastic addition to your regular school day.

The missions are versatile and can easily be integrated into your classroom routine—whether as part of a coding unit, activities in a STEM lab, or even team-building exercises. Winter is a great time to start, offering students a fun and interactive way to apply coding and problem-solving skills in a collaborative format.

Teacher Tip

When teaching the missions in class instead of an after school club, consider splitting up the challenges amongst grade levels. You can have all of your students work on different parts of the WLRC, take videos from each grade level, and even turn in the evidence if you’re able to finish.  For example: 

  • Mission 1: 2nd Grade
  • Mission 2: 3rd Grade
  • Mission 3: 4th Grade
  • Mission 4: 5th Grade

Myth 5: It’s Too Advanced for 6 Year Olds

Fact: The Innovator Cup is tailored for 6-8 year olds with age-appropriate challenges, a focus on problem-solving, and the goal of sparking excitement for coding and robotics.

True innovators learn through play, practice, and trying again—mistakes are part of the process. As a coach, you know your students best, so feel free to modify missions to suit their needs and learning levels. If you need ideas, check out Naomi Meredith’s blog post for using Dash with younger students.

Teacher Tip

If your students haven’t had the opportunity to code with Dash yet, take a few days to learn some basics when using Blockly and Dash. This will help students have a basic understanding of how the tools work so they can combine their creativity when working on the missions. 

Myth 6: You Have to Compete in Person

Fact: The WLRC is fully virtual, no travel required! Your team can participate from anywhere in the world and missions are easily accessible in the Make Wonder portal.

Work at your own pace and time zone, whether during school, after school, or at home. All mission submissions, coach support, and award ceremonies are completely virtual. Simply upload your evidence in the WLRC portal!

Why Now?

The second semester can feel long, but it’s also a golden opportunity. Students are settled, schedules have fewer interruptions, and they’re ready for a new challenge. WLRC is an excellent way to keep them engaged, curious, and inspired for the remainder of the school year.

Access to Make Wonder and WLRC Registration

Registration is included in your paid Make Wonder subscription, so you can take full advantage of the benefits you already have. If you’re currently a paid subscriber, you can register for the WLRC in the Make Wonder portal. Check out this blog post for more details on how to get started. 

If you don’t have a full subscription to Make Wonder yet, you have some options:

  • STEM Coach Subscription: This is an excellent choice if you already have a Dash robot and your primary goal is to register for the WLRC. Discounted at $49.99 (half price!), you can register, download the missions, and receive all of the benefits of a full Make Wonder subscription through April 30, 2025. 
  • Make Wonder Classroom and School Subscriptions: Are you looking for a  comprehensive coding curriculum and a way to extend the learning beyond the WLRC? This is a great way to explore Make Wonder: focus on WLRC for the rest of the school year, then dive into additional curriculum and tools over the summer so you’re ready to hit the ground running in the fall with a STEM platform you’re already comfortable using.

Register for the 2024-2025 Competition

Learn more about this year’s competition and register today at makewonder.com/robotics-competition.

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Gear up for the Wonder League Robotics Competition with Free Missions and Insider Tips https://www.makewonder.com/en/blog/gear-up-for-the-wonder-league-robotics-competition-with-free-missions-and-insider-tips/ https://www.makewonder.com/en/blog/gear-up-for-the-wonder-league-robotics-competition-with-free-missions-and-insider-tips/#respond Thu, 24 Oct 2024 20:33:16 +0000 https://www.makewonder.com/?p=12246

Year 10 of the Wonder League Robotics Competition is Underway!

Here’s everything you need to know to round up a team, jump in and compete!

This year, teams help Dash travel through different time, solving real-world problems with creative coding solutions. All four missions have now launched, and there’s still plenty of time to jump into your TimeCoder 3000 and join Dash on this epic journey!

Not sure what to expect? Check out free missions from our Year 3 competition to get a feel for what the WLRC is all about. 

2017-18 (Year 3) Innovator Cup

Free Mission 1

The Innovator Cup is designed for kids ages 6-8.  Students can use Make Wonder’s Coding Pathways levels A-C to learn the skills they need before applying them in our missions throughout the competition.

Check out Team Katzzz’s 2023-2024 Innovator’s Cup submission to see what 6-8 year olds can do! 

2017-18 (Year 3) Pioneer Cup

Free Mission 1

The Pioneer Cup is designed for students ages 9-12.  Students can use Make Wonder’s Coding Pathways levels D-F to learn the skills they will need to apply to the missions. 

Curious about what a Pioneer Cup mission could look like? Watch Team A’s submission to the 2023-2024 Wonder League Robotics Competition!

Coaches’ Corner Overview

Once you’ve registered a team, you will have access to a support system and additional perks housed in the Coaches’ Corner, which you can find after clicking on the “Robotics Competition” tab in the Make Wonder portal.  Here is a sneak peek of a few features that are waiting for you:

Coach's Corner Screenshot

Coach Community on Heartbeat

Heartbeat is an online forum where coaches can discuss progress, ask questions, share tips, and celebrate successes. Sign up by clicking “Join the WLRC Coach Community” in the left menu. Once you’ve created a profile, you’ll have access to general info and threads about the Innovator and Pioneer Cups.

We’ve all had moments where a plan goes awry—a student’s tough question or a missing tool can throw off a lesson. If have a question, just ask! There’s always someone ready to help.

Discount Code

As a Wonder League Coach, you have access to an exclusive 30% discount to use on a purchase of $100 in the Wonder Workshop store! Navigate to the 2024-25 WLRC Coaches’ Corner course (the same place you will find your missions) and look for “Discount Code for Coaches” on the menu on the left of your screen. 

Mission Logbook

Download a logbook for each mission to help your team plan, design, and assess their mission goals. This tool can be a great way to help students think critically about the steps they will take and reflect on what worked and what didn’t. 

You can find this in the 2024-25 WLRC Coaches’ Corner course by scrolling to the bottom of the menu on the left side of the screen. 

Register for the 2024-2025 Competition

Learn more about this year’s competition and register today at makewonder.com/robotics-competition.

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Ideas for Creating a Wonder League Robotics Competition Mat https://www.makewonder.com/en/blog/ideas-for-creating-a-wonder-league-robotics-competition-gridded-mat-2/ https://www.makewonder.com/en/blog/ideas-for-creating-a-wonder-league-robotics-competition-gridded-mat-2/#respond Fri, 20 Sep 2024 08:18:00 +0000 https://www.makewonder.com/?p=6742

Buy It, Print It, Make It!

It’s time to get those mats ready for the big day so that the teams can dive right in. In order to set the stage for all three missions, your teams will need a 5 x 8 square grid Wonder League mat with the following specifications:

  • sized 150 cm x 240 cm (think landscape format)
  • Y-axis is labeled A-E and X-axis is labeled 1–8
  • Cell A1 is in lower left-hand corner
  • Dash needs to be able to roll across and not have anything interfere with its wheels (sorry, no shag carpet!)

Did know that you can use any of the Wonder League mats from previous years  —  the dimensions are the same. For those of you in need of a new mat, there are three basic options:

OPTION 1: BUY ONE. Check out this year’s Wonder League mat at Geyer. Just note: Geyer is an independent party; we are not responsible for any issues with the design, quality, or shipping. 

OPTION 2: PRINT ONE. We also are providing our coaches with  a digital image of a mat (click on link for files) in two colors: black or white.

 If you want to print this file, you will need to find a sign or banner printer  —  check out retailers like Staples, Office Depot, FedEx/Kinko’s, Vistaprint.com, Signs.com or Esigns.com, which has a self-print option. You’ll need to tell them that you have:

We recommend printing on 13 oz. vinyl  —  it will lie flat but can be rolled for storage. Other options for materials include 24 lb. paper (but do consider longevity needs) or foam board (but do consider space constraints).

Or you can use the mat filed designed specifically for this year’s competition! It includes the 10th Year Anniversary logo and imagery to depict time travel.

OPTION 3: MAKE ONE. We are big fans of this option! And we have seen so many do-it-yourself (DIY) ideas. If you have the space, you can use painter’s tape and create a grid on the floor or on a rug. We have even seen a grid drawn in chalk on a sidewalk. Done!

We recently heard that one classroom teacher took her small 5 x 8 area rug, flipped it over, and created a grid on the back with painter’s tape. She created a two-in-one: a rug for class time and a grid for robot time!

Another floor option is to use painter’s tape to outline square tiles on linoleum floors, and then put the grid letters and numbers along the axes on Post-It notes. Who knew school hallways could be a robot stomping ground!

Many, though, want something that they can move because of lack of space. Options for a portable gridded mat include making one on a piece of vinyl, a plastic tarp, a drop cloth, or a shower curtain.

The total size of the grid should be 150 cm x 240 cm, which includes grid lines. So you can use a paint pen, Sharpie, or thin painter’s tape for the lines. If you’re using tape, just center it on the measurement hash marks. It’s up to you to decide if you want a border or not.

Another idea is to use a yard stick (in cm), paint pen, and plastic tarp, to create a squared-off border since the tarp isn’t always quite even on the edges. Then add hash marks to mark 30 cm horizontally and vertically as guides for the grid lines. Last, add A-E on y-axis and 1–8 label on x-axis (A1 in lower left-hand corner).

If you want to use painter’s tape for your grid lines, center the tape over any guiding lines or hashmarks. Then you’re still guaranteed to have 30-cm squares.

Coach Natalie Oberbeck recently shared this back-saving method for making a grid on a felt-backed vinyl tablecloth. She made a transparency out of the white mat image, and then projected it on the wall using an overhead projector. She then used a yard stick to trace straight lines on the tablecloth she taped to the wall. (Natalie recommends getting a piece larger than the grid size to allow for “fudging”!)

Coach Joshua Jordan shared his method for creating economical mats made out of banner material. He outlined the following steps:

  1. Purchase a roll of banner material from US Cutter.
  2. Make a WLRC stencil out of card stock.
  3. Buy letter and number stencils.
  4. Buy spray paint.
  5. Measure out 30-cm squares and mark.
  6. Tape grid with 3/4″ masking tape.
  7. Go to town with spray paint! (I applied mist coats to everything to conserve paint, and I really like the way it looks.)
  8. (optional) Apply a light coat of Plasti Dip to the back to prevent skidding.

We also found this tutorial online from a U.K. coach who recommends using an vinyl tablecloth as the basis of your mat.

Do you have ideas for creating your own DIY mat? Post them on social and tag us @wonderworkhop using the hashtag #WLRC10 and we might reshare with the community!

Learn more about this year’s competition and register today at makewonder.com/robotics-competition.

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Wonder League Announces This Year’s Winners https://www.makewonder.com/en/blog/wonder-league-announces-this-years-winners/ https://www.makewonder.com/en/blog/wonder-league-announces-this-years-winners/#respond Thu, 04 May 2023 17:29:01 +0000 https://www.makewonder.com/?p=10934

Here at Wonder Workshop, we are dedicated to our mission to inspire every student to become an innovator capable of solving the problems of the future. Our annual Wonder League Robotics Competition plays an important role in advancing our mission.

Today we were proud to announce this year’s winners!

This year’s competition brought coding to life with a series of story-based missions featuring the impactful and exciting role robotics plays in space exploration. The competition received entries from around the world in two categories: The Innovator Cup (six- to eight-year-old) and The Pioneer Cup (nine- to twelve-year-old). All the Missions encouraged collaboration, sparked creativity, and engaged teams of one-to-five members in real-world problem solving. Teams completing five missions from November 2022 – January 2023 were invited to join up to 1,000 teams globally to compete in the final Invitational Round for $5,000 in Wonder Workshop products for their school as well as other prizes.

“Wonder Workshop is committed to preparing the next generation of young innovators and pioneers by providing resources to foster their creativity so they can find solutions to societal challenges. The Wonder League Robotics Competition offers hands-on practice of coding and empowers children to truly see their ability to tackle problems,” said Bryan Miller, Senior Director, Global Strategic Outreach, Wonder Workshop. “We’re excited by the fresh ideas, spirit, and innovation that came out of this year’s Wonder League Robotics Competition.”

Launched in 2015, the Wonder League Robotics Competition has now reached more than 87,500 kids globally. This growing network of coding and robotics teams uses our all-inclusive program to inspire an early love of coding, computer science, tangible learning, and STEAM education. Through a series of story-based missions, the teams develop problem-solving, growth mindset, and creativity skills while learning to code. This year, the competition introduced a “People’s Choice Awards” element as an option for teams to proudly share their mission solutions for support from their communities.

The winning teams across the two categories of the 2022-23 Wonder League Robotics Competition include:

Innovator Cup Grand Prize

Team Name: “Roger That”

Team Members: Henry and Charlie

Location: USA  

Coach: Lana Shea

 

Innovator Cup Runner-Up

Team Name: “Space Ninja”

Team Members: Aanya

Location: USA  

Coach: Tara Sainath

 

Innovator Cup Runner-Up

Team Name: “Wild Cats”

Team Members: Loïe, AvaJean, Hannah, Desmond and Piper 

Location: USA  

Coach: Jenny Sowry

 

Innovator Cup Runner-Up

Team Name: “Dragon Kids”

Team Members: Angela, AnaEmilia, Antonio and Daniel

Location: Mexico  

Coach: Aracely Rodriguez Flores

 Pioneer Cup Grand Prize

Team Name: “Space Explorers”

Team Members: Lara, Maria

Location: USA

Coach: Anna Dumitrascu

 

Pioneer Cup Runner-Up

Team Name: “The Hunters”

Team Members: Anton, Oskar, Paul

Location: Germany

Coach: Tina Hoffmann-Deist

 

Pioneer Cup Runner-Up

Team Name: “Besties Who Code”

Team Members: Allie, Hannah

Location: USA

Coach: Andrea Smith

 

Pioneer Cup Runner-Up

Team Name: “Robotic Panthers”

Team Members: Nicolas, Velika

Location: USA

Coach: Miroslav Velev

 

Pioneer Cup Runner-Up

Team Name: “Carver Team TBC”

Team Members: Ben, Charlie

Location: USA

Coach: Donna Schmitt

 

People’s Choice Award Winner

Team Name: “Full Orbit”

Team Members: Braeden

Location: USA  

Coach: Lana Shea

 

“Imagination Award” (Invitational Round submission with the highest score in “Creativity and Original Thinking”)

Team Name: “The Hunters “

Team Member names: Anton, Oskar, Paul

Location: Germany

Coach: Tina Hoffmann-Deist

 

“Super Coach Award” (celebrates our most dedicated Coaches who are leading the most teams)

Coach: Jenny Sowry

Number of Teams Coached: 14

Location: USa

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Free Resource Friday – Katherine Johnson Mission https://www.makewonder.com/en/blog/free-resource-friday-katherine-johnson-mission/ https://www.makewonder.com/en/blog/free-resource-friday-katherine-johnson-mission/#respond Fri, 03 Mar 2023 17:16:45 +0000 https://www.makewonder.com/?p=10304 https://www.makewonder.com/en/blog/free-resource-friday-katherine-johnson-mission/feed/ 0 2021-22 WLRC Winners Announced! https://www.makewonder.com/en/blog/2021-22-wlrc-winners-announced/ https://www.makewonder.com/en/blog/2021-22-wlrc-winners-announced/#respond Thu, 21 Apr 2022 21:08:58 +0000 https://www.makewonder.com/?p=8221 https://www.makewonder.com/en/blog/2021-22-wlrc-winners-announced/feed/ 0 Awards That Will Surely Inspire Future Teams and Creators of Tomorrow https://www.makewonder.com/en/blog/wlrc_honorable_mentionsy6/ https://www.makewonder.com/en/blog/wlrc_honorable_mentionsy6/#respond Fri, 09 Apr 2021 14:00:13 +0000 https://www.makewonder.com/?p=7985 https://www.makewonder.com/en/blog/wlrc_honorable_mentionsy6/feed/ 0 The Wonder League Robotics Competition: Year 6’s Winners and Top Teams https://www.makewonder.com/en/blog/wlrc_year6/ https://www.makewonder.com/en/blog/wlrc_year6/#respond Wed, 24 Mar 2021 18:29:39 +0000 https://www.makewonder.com/?p=7945 https://www.makewonder.com/en/blog/wlrc_year6/feed/ 0